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Developer(s) | Nintendo EAD | ||||
Publisher(s) | Nintendo | ||||
Platform(s) | Nintendo DS Virtual Console (Wii U) | ||||
Release date(s) | Nintendo DS: November 23, 2005 December 5, 2005 December 7, 2005 March 31, 2006 December 6, 2007 Virtual Console (Wii U): November 19, 2015 November 19, 2015 July 27, 2016 October 13, 2016 | ||||
Genre(s) | Life simulation | ||||
Modes | Single player Multiplayer (online) | ||||
Ratings | CERO: A ESRB: E (Everyone) OFLC: G PEGI: 3+ | ||||
Media | Nintendo DS: Nintendo DS Game Card Wii U: Digital download | ||||
Input methods | D-pad, buttons, touchscreen (DS version) |
Animal Crossing: Wild World[nb 1]is a life simulation game for the Nintendo DS and Wii UVirtual Console, set in a town where the player is a person who lives among animals. It is a follow-up to the 2001 hit Animal Crossing for the Nintendo GameCube and the Japan-only Doubutsu no Mori and Doubutsu no Mori e+. During development, the working title was Animal Crossing DS.
The important features of the first Animal Crossing game return in this one, but with improvements and many changes. Activities in town include buying and selling items, fishing, and several others, especially becoming friends with the villagers. The game occurs in real time, with the real calendar, and time progresses even when the game is turned off.
- 1Gameplay
- 4Release
- 5Gallery
Gameplay[edit]
The interface of Wild World, with the date and hour in the bottom-right corner
Following the release of the popular GameCube original, the player starts out as a human in a town with no money, but might be able to gain some by shaking trees or selling clothes and accessories to the Able Sisters. The player mortgages a small house from the local shopkeeper, the Tanuki (or raccoon in the English version) Tom Nook. Paying off a loan results in a larger house, which, when all mortgages have been paid off, becomes a mansion. All players live together in one house.
Most players will want a bigger house, because decorating their house in their way, with furniture and other items, is one of the main features of the game. The player can collect fruit, fish, insects, paintings, fossils, furniture, and other items. There are over 550 different pieces of furniture. Once the player has some furniture, taking it to their house is easy; the furniture becomes a leaf that fits in their pocket. They can also customize themselves by buying clothes, accessories, hats, or drawing patterns.
Outside the house, the player can befriend the animal neighbors. The animals are much more interactive in this game than they were in the original. The animals can still ask the player to do errands for them, but there is no longer an explicit menu item to request, and they no longer require finding a missing item through a long chain of animals. If the player becomes close enough to one animal, that animal can also give the player a picture of themselves, with a unique quote on the back that is for the player to keep, even after they move away.
The player can also customize their town by planting trees and growing flowers. At the museum, the player can donate certain items to the collections. At the tailor's, the player can buy clothes or draw their own patterns. This way, the player can customize their town.
And if animals are not enough, the player can invite up to three human friends to their town using the Nintendo Wi-Fi connection or DS to DS.
Online play[edit]
Wild World is the second Nintendo title that uses the Nintendo Wi-Fi Connection, the first being Mario Kart DS. This lets players use wireless access points to connect to the internet and visit other players' towns.
Characters[edit]
Main article: Animal Crossing: Wild World/Characters
Development[edit]
A screenshot from an E3 2004 trailer showing the player's inventory.
Animal Crossing: Wild World was first announced as Animal Crossing DS at E3 2004.
The game was featured in several issues of Nintendo Power Magazine leading up to its December 2005 release, first appearing in Volume 181, July 2004.
- Nintendo Power - Vol 181
- Nintendo Power - Vol 182
- Nintendo Power - Vol 184
- Nintendo Power - Vol 187
- Haynes flutes serial numbers. Nintendo Power - Vol 191
- Nintendo Power - Vol 192
- Nintendo Power - Vol 194
- Nintendo Power - Vol 194
- Nintendo Power - Vol 198
Release[edit]
Wild World was released in Japan on November 23, 2005. It was released in North America on December 5, 2005, in time for Christmas. Players in Europe had to wait until March 31, 2006 for the European release. It released in South Korea on December 6, 2007, making it the first game to release in the country with a Korean localization.
In Europe, the game was made available on the Wii U's Virtual Console service on November 19, 2015, 10 years after its release on the DS. It was released on the Wii U Virtual Console in North America on October 13, 2016.[1] Online and multiplayer features are not present, however.
New additions[edit]
- Using Nintendo's Wi-Fi connection, it is possible to visit friends' towns online.
- New tools: the Slingshot, Watering Can and Timer.
- New holidays, such as Yay Day and La-Di day.
- More customizable than the original, with the ability for the player to change their hat, facial accessories, and hair style.
- Designing personal patterns and the ability to use them in more places than in the GameCube version. They can be used as wallpaper, carpets, clothes, hats, and even place designs on the floor.
- New characters, like Celeste, the observatory owl, Brewster the barman, and Harriet the salon hair stylist.
- The sky can be seen, and it is possible to draw constellations that will appear at night.
- The museum holds larger collections, and now also has an observatory and a café.
- Animal villagers sometimes give their picture, so that they are not forgotten, even after they move out of town.
- Animal villagers are much more interactive. They will chase people that they want to talk to, challenge players to fishing or bug-catching matches, come to the player's house for a chat, and tend to their own gardens
- At 8:00 PM each Saturday, K.K. Slider plays songs at the café. Also some new songs were added, like Marine Song 2001.
- The player can use either the control pad or the touch screen to control their character. The stylus and the touch screen make it much easier to move, manage items, and type letters.
- If the player puts a letter in a bottle, it might wash up on a random person's shore.
- There are 16 new fish, as well as 16 new bugs.
- A new species of villagers, Monkeys, which can only move in through Tag Mode. They can move in like regular villagers starting with the next installment, Animal Crossing: City Folk.
Changes[edit]
- Blathers can now identify fossils himself.
- Some characters from Animal Crossing and Doubutsu no Mori e+ (such as Porter) have been removed.
- Some items and collectibles do not appear, such as the collectible NES Games.
- Some buildings are gone. The Police Station and Post Office buildings have been removed from the town, but the Town Gate and Town Hall replace them. The Wishing Well is gone. The Town Dump is gone, but the Recycle Bin at Town Hall replaces it.
- Don Resetti does not appear, but he reappears in Animal Crossing: City Folk.
- The acre system is gone. The world now scrolls continuously, without sudden camera changes at acre boundaries. The world appears cylindrical; objects in the distance curve away so that the sky is visible instead of just having a top-down view.
- The old password system for shipping items between towns is gone. Items can be carried through the Wi-Fi Connection. Also, the password to get items at the Tom Nook stores are removed, so the player would have to get everything from scratch.
- Tom Nook sells only one house, not four houses, but up to four human players can live in the same house. In Animal Crossing: City Folk Nook sells four houses again.
- The journal feature, where it was possible to write a public or private journal each month, is gone.
- Container furniture such as wardrobes and dressers work differently. Each player has a storage area that holds 90 items, and they can use any dresser to access it. This feature replaces the basements of the GameCube game. In the GameCube game, dressers each held 3 items.
- Certain holidays from the GameCube version have been taken out, such as Animal Crossing versions of Christmas and Halloween. These holidays return in Animal Crossing: City Folk.
- Other villagers' houses may only be entered when they are inside them and awake.
- The entire soundtrack is changed. This soundtrack is kept for Animal Crossing: City Folk, but the Resetti music uses the GameCube soundtrack
Gallery[edit]
For more images, view this subject's gallery.
Boxart[edit]
- North American boxart
- European boxart
- Japanese boxart
- Korean boxart
Other artwork[edit]
Problems[edit]
On January 26, 2006, an accident occurred relating to the Wi-Fi features. A few weeks prior, Nintendo sent out a free Mario Coin item from Satoru Iwata to all who connected to Wi-Fi while it was available. On the same day, a failed attempt to send a second exclusive item sent a blank letter to all who connected to Nintendo Wi-Fi before 5:00 PM This letter contained the 'glitched red tulip' item. This item could be planted in cement as a tree or, if put into the player's house, would create an invisible, irremovable wall. The item could be disposed of by planting it in the ground or selling it. On February 13, 2006, Nintendo sent out a letter containing 1000 Bells and an amusing town bulletin board notice to apologize for the mistake.
Reception[edit]
Wild World has been a favorite among many video game critics. IGN gave the game a 'great' 8.8/10 rating, and ranked it 12 in the top 25 Nintendo DS games. However, some critics thought that Wild World would have been better if some events and features from the GameCube were kept and put into the new installment, like Toy Day and Halloween.
As of March 31, 2020, this game has sold 11.75 million units worldwide.[2]
Trivia[edit]
- In the game, Able Sisters is always to the east of Tom Nook's Store, but on the cover, they are separated.
- This is the first game to allow wireless connection to other towns.
Animal Crossing Wild World Action Replay Codes North America 2017
Names in other languages[edit]
- Unlike the previous game, the Welcome to part in the logo wasn't translated and was left in English in all versions.
おいでよ どうぶつの森 Oideyo Dōbutsu no Mori | Animal Forest: Coming Together |
놀러오세요 동물의 숲 Nolla Oseyo Dongmul-Ui Sup | Animal Forest: Come in to Play |
Animal Crossing Wild World Action Replay Codes Full Catalog
External links[edit]
Notes[edit]
- ↑Japanese: おいでよ どうぶつの森Hepburn: Oideyo Dōbutsu no Mori, Animal Forest: Coming Together
References[edit]
- ↑Kirby Canvas Curse and Animal Crossing: Wild World Hit the Wii U VC This Week on nintendolife.com
- ↑IR Information : Financial Data - Top Selling Title Sales Units - Nintendo DS Software, Nintendo
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A seed is an item originally used as a debugging tool in Animal Crossing: Wild World to test the placement of map objects found all over town, including buildings, trees, rocks, and other structures. When a new game is created, the game automatically drops these seeds in random (but somewhat consistent) placements to create the new town, which leads to the addition of full-grown trees in random parts of the town, the locations of buildings such as neighbor homes and shops, and so forth. An example of consistent seed drops include the Town Gate, which will always be dropped on the farthest north of town.
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Animal Crossing Wild World Action Replay Codes North America Series
As of May 20th, 2014, Nintendo Wi-Fi connections have been shut down, so accessing Animal Crossing: Wild World and Animal Crossing: City Folk online (therefore encountering seeds online) is impossible.
- 2Using a seed
Seeds in the inventory[edit]
Since seeds are not designed to be accessed in normal gameplay, game enhancing devices such as Action Replay are used with special codes to add them to the player's inventory. When added to a player's inventory, they will take up whichever pocket is designated. Sometimes the seed will not appear as any kind of icon (meaning that while they are there, the pocket appears empty), but other times, it will take the form of a leaf, much as furniture.
The name, however, will be glitched, ranging from a blank name to several random characters.
Using a seed[edit]
To use a seed, a player must select the seed and drop it on a part of an empty ground. Although this will create the sound effect that an item was dropped, this often will not display the desired object automatically. Instead, the player must also enter and exit a building, or save, quit, and reopen the game to have the object appear where the seed was dropped.
Abuse of seeds[edit]
Common uses of the seeds in vandalizing a player's town can include the following:
- Planting trees in pathways or in front of building doors. These can prevent players who do not have an axe and a shovel from reaching other areas, such as inside a blocked building or on the other side of a blocked bridge. The threat is mild, however, because the player can chop down the tree and dig up the stump.
- Planting rocks in pathways or in front of building doors. These are a more harmful upgrade to planting trees because they are more difficult to remove. Buildings can be blocked, and the town gate is sealed, preventing anyone else from entering the town. If a rock is planted outside a door just when a player boots up the game, the player can be caught in a loop where they enter and exit the house.
- Planting extra buildings on the map. Although this alone is not necessarily a threat, the addition of a building that was added onto the map can be responsible for some glitches. Aside from these problems, however, extra buildings themselves are not necessarily a threat on their own (granted they are planted in clear areas and in moderation), and can even give a player access to buildings or objects normally seen only after certain events are done or during certain dates, such as Tom Nook's final upgrade to his store, Gracie's car, Katrina's tent, Redd's tent, and so on.
- When the player enters a planted building, one noticeable glitch involves the player 'walking through doors'. This especially applies to other buildings, such as Katrina's Tent or Redd's Tent, which have a different animation for opening their 'doors' than other buildings. Another glitch is that seeded buildings tend to make no sound effects present when its door is open.
- A more important glitch involves the extra buildings causing the game to lag or freeze, usually if there are far too many buildings for the game to process.
- Planting a building on top of or near an existing building. Not only may this make both buildings inaccessible, but it can also cause further problems, including lag or blockage from the affected building. Sometimes, if the new building is extremely close to the old one, graphical glitches can occur between the two, including both of them 'fusing' or overlapping each other like a joint building. This can apply to many kinds of buildings, including neighbors, the player's homes, and other important facilities, and if the new building interferes with activity done in the old one, it can cause the game to make a loop of the player performing action they cannot complete but they cannot (such as exiting their home), prevent other player's from visiting the affected player's home or crash the game.
- Planting a seed inside the player's home. Although this is usually done on the player's own accord, the player can drop a seed inside their home on the floor or on a table. Although this will not trigger the desired object to appear inside the player's home, it will still cause a glitch where the item will not be visible or retrievable, but still fills a tile in the room, preventing it or the table that holds it to be removed. This can not be reversed once the game is saved.
- Planting too many seeds in general. If there are too many objects on the map, it will cause the game to strain over processing all objects placed on the map and may have a strong chance of causing game play to lag or freeze. This can include anything from too many buildings to too many objects in a select acre.
- Players planting rocks or another permanent fixture in the town where it blocks an important area of some sort. This not only makes the real building unusable, but it can make the town have less square footage.
Brick seeds[edit]
In addition to 'regular' seeds detailed above, another sub-category of seeds include 'Brick Seeds'. Although brick seeds also vary in their uses and some of the uses overlap with the list above, the main intent for brick seeding is to either break the other player's game by corrupting the game's memory or the player's DS by crashing its hardware, hence the term 'bricking'. There are many forms of brick seeding described, and while they all are designed with the intent of permanently corrupting and crashing the target's game and/or DS, the method chosen may hint toward how to resolve the issue.
- Adding a multitude of buildings in a select area or in front of an existing building. If there are too many huge buildings, such as multiple copies of a Town Hall, Nookingtons (Tom Nook's last store upgrade), Museums or other big stores, clustered dangerously close together in a select area, there is a chance either the game will crash every time the player goes to the area or near it, or the game will crash upon loading the town as early as in the title screen.
- Adding extra neighbors on the map. The game is capable of including only up to eight neighbors in one town. If the player exceeds the limit, the game will crash as early as during the title screen.
- Adding multiple huge objects on or near the player's home. This is not only overwhelming as-is by loading too many objects, but can potentially crash the game either as when it is loaded (and before the player leaves the house) or as early as the title screen. It can also trap the players in a loop of entering and exiting their home.
The methods of how a brick seed works is not limited to here; many other methods take advantage of even more commands that involve manipulating event flags normally not possible during Wi-Fi, including activating select areas where players will trigger the 'stung' effect (normally triggered if they are stung by a scorpion or a tarantula), causing the game to freeze.
Removing seeds[edit]
- Seeded trees can be removed as any other regular tree.
- Players may use their own Action Replay to reverse the damage with select codes, including third-party de-seed codes or use it in a combination with other game hacking programs, including Aibohack's Animal Crossing Map Editor, which can remove nearly every seeded object.
- Using the DS's clock to fast-forward time to prompt the extra neighbors to move usually does not work, especially if there is more than one extra neighbor.
- Depending on the situation, erasing data and creating a new game is another solution.
Animal Crossing Wild World Action Replay Cheats
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External links[edit]
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Animal Crossing Wild World Action Replay
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